

Introducing The Dynamic Roleplaying System Morality and Reputation System
When we first started to put pen to paper with the DRS (Dynamic Roleplaying System) we decidedthat we wanted the focus of the game to sit...


Introducing the Trinity Magic System
Earlier this year we posted a series of development diaries outlining the combat and roleplaying system that we are currently developing...


The Composite Games Store
It is with great pleasure that we are able to announce that later this month the Composite Games Store will me made available for a 48...


"The Three Vows"
I'm please to announce that the first companion novel to the Chronicles of Ollundra will be titled "The Three Vows". The Three Vows will...


A closer look at the Dynamic Roleplaying System: A Sample Combat
To conclude our first look at the combat system we wanted to give an overview of the finer components of the combat system, as well as a...
A closer look at the Dynamic Roleplaying System: Advanced and Elite skills
Yesterday we posted an introduction to the combat system for the Dynamic Roleplaying System, for today’s post we are going to expand on...


A closer look at the Dynamic Roleplaying System: An Introduction to the Combat System
For our midweek post we decided to let people have a sneak peak of the combat system in order to get peoples first impressions ahead of...


A closer look at the Dynamic Roleplaying System: Encounters
Today’s topic is going to be about how the Dynamic Roleplaying System will handle encounters. Encounters are events that the characters...


A closer look at the Dynamic Roleplaying System: Character and Player rewards
For our next entry this week we will be looking at the character and player rewards. Usually most roleplaying games there are always two...


A closer look at the Dynamic Roleplaying System: Character Archetypes
Today we are going to talk about the way the Dynamic Roleplaying System handles classes. When we first started putting the system...